When the mouse is fired up and in a Force Feedback environment, the clearer crystal blue area lights up and glows a really nice color. The pad carries the same crystal blue area and logo/art treatment as well. It isn’t! It totally allows for a nice large range of motion. The mouse is mounted on a large very solidly constructed hard plastic pad which makes you think that range of motion would be sacrificed. Some logos and some cool orange ink finish off the handheld unit. It’s a blue-gray mouse, with a lighter and clearer plastic area that the thumb rests on. It carries the same design of the standard Wingman mouse: somewhat triangular and slightly larger than most other mice - after that, it’s entirely unique. The first thing I noticed was how slick it looked. Immersion is the company that licenses Force Feedback technology to other bigger but not necessarily better producers of joysticks, mice, and peripherals. I saw the Wingman FFM for the first time while at the Immersion booth at E3. It’s some interesting history considering how the rest of this review goes. This is probably the main reason I never really got with any console games I just never felt at one with the hand held device.
I like them simple, and I like them functional. The best joystick I’ve ever used was an old Kraft joystick from my Apple 2+ days: 2 buttons, 1 stick and no nonsense. I want to start off by saying I’m not a peripheral kind of guy.